I think the first author/book/franchise to successfully label itself "post-fantasy" will get to define what it means. At least until someone challenges it.
-- Snoof

Friday 26 April 2013

Machine God Fist martial arts style

Hello everyone, sorry about the silence, hopefully I'm back to business. Let's do a martial art for Tenra Bansho Zero, the Hyper Asian Fantasy roleplaying game by Jun'ichi Inoue, translated in English by Andy Kitkowski.

I needed a martial art for a TBZ scenario I'm preparing, well not that I actually needed one but I have a character who's an expy of Folka Albark / Ialdabaoth / Kenshiro from Fist of the North Star (I'm afraid it gets a bit recursive). Kishin Ken - Machine God Fist - is the mecha martial art used by the Shura people in Super Robot Wars Compact 3, and there wasn't quite a martial art for armour pilots in the rulebook so I figured it's a niche that deserves being filled so here we go.

Where's a visual presentation of Kishin Ken:


There are four techniques displayed,  which is pretty much perfect for a War Art in Tenra Bansho Zero. With that in mind, we can write it up.

 FIST OF THE MACHINE GOD STYLE

Kishin-Ken

 Skill used : Unarmed Combat / Interface

Fist of the Machine God is an esoteric Art of War, developed by an obscure and now extinct Buddhist martial who sought to apply the principles of martial arts to machine bodies of meikyo armours they were granted the use of. Gradually, they learned the similarities of moving living blood and muscles, and the soulgem powered pistons of a yoroi armour, and invented a devastating set of techniques that blends the movement and focus of force from a martial arts master with an invulnerable body of iron.

These methods were later found to also be effective for kongohki, as their bodies work on similar principles. The practitioner of Kishin Ken is thus required to either pilot a yoroi armour or be a kongohki, and can choose to use either Unarmed Combat or Interface for attacking but they can only use their fists, feet or integrated martial arts weapons such as Dragon Claws and White Heat Palm. Since the style was developed with meikyo armours, having a true soul mirror improves its efficiency, but it is not mandatory. Kijin can not use Kishin Ken effectively even if they have a mirror installed as their structure lacks the full integration between it and every part of their body.

Skilled Rank (Skill Level 2):
Machine God Fist - 機神拳 - Kishin Ken

The practitioner can use Station instead of Body when using Unarmed Attack to attack or defend. If the armour or kongohki mounts a meikyo mirror, it can use the accumulated Karma bonus in place of a weapon bonus for damage.

Advanced Rank (Skill Level 3):
Machine God Twin Beast Attack - 機神双獣撃 - Kishin Soujuu Geki

This rank allows the martial artist to focus his inner reserves and the energy surging through the frame to make distance attacks.

They can make a ranged attack with the following profile:
Damage +(Karma bonus)
ROF: 2
Range: 50m
Ammo: a lot

Points of soul are expended as if they were ammunition for the weapon.

Master Rank (Skill Level 4):
Machine God Furious Attack Fist - 機神猛撃拳 - Kishin Mougeki Ken

This level of technique allows the practitioner to burn the very life energy of his metal frame to inflict damage in battle. After rolling the attack, they can choose to mark off a single damage box, to add a listed amount of damage dealt - Light (+5), Heavy (+10), Critical (+15), Dead (+25).Yoroi armour pilots can choose either their own boxes or those for their armour.

Supreme Rank (Skill Level 5):
Roar Supreme Machine God Fist - 轟覇機神拳 - Gouha Kishin Ken

The master can now permeate his entire frame with burning life energy, and focus it to obliterate enemies. This removes the one damage box limit from the previous technique, now allowing any amount or combination of them. In addition (or instead of it), the practitioner can add extra point of damage for every two points of soul expended. Finally, points of Soul spent this way also count as being used for White Heat Palm, if one is equipped.